d:\SCi Games\Richard Burns Rally\Plugins\rbr_rx.dll:
	base: 02310000
	size: 0006F000
	entry point: 023479BA
D:\SCi Games\Richard Burns Rally\RichardBurnsRally_SSE.exe:
	base: 00000000
	size: 01347000
	entry point: 0070C6A4

version ok.
LoadTextures()
LoadEffects()
LoadMaterials()
LoadMeshes()
LoadGeometry()
LoadEvents()
LoadDriveLine()
LoadSpawn()
ColSplit()
ready ... 
loading time 2922ms.
LoadTextures()
LoadEffects()
LoadMaterials()
LoadMeshes()
	material not found Default\Materials\Ground\Grass\Grass004 for mesh RX_CONTENT\Tracks\BobsTrackBuilder 1\Objects\obj_coll_0.x
	material not found Default\Materials\Ground\Grass\Grass004 for mesh RX_CONTENT\Tracks\BobsTrackBuilder 1\Objects\obj_coll_1.x
	material not found Default\Materials\Ground\Grass\Grass004 for mesh RX_CONTENT\Tracks\BobsTrackBuilder 1\Objects\obj_coll_2.x
	material not found Default\Materials\Ground\Grass\Grass004 for mesh RX_CONTENT\Tracks\BobsTrackBuilder 1\Objects\obj_coll_3.x
	material not found Default\Materials\Ground\Grass\Grass004 for mesh RX_CONTENT\Tracks\BobsTrackBuilder 1\Objects\obj_coll_4.x
	material not found Default\Materials\Ground\Grass\Grass004 for mesh RX_CONTENT\Tracks\BobsTrackBuilder 1\Objects\obj_coll_5.x
LoadGeometry()
LoadEvents()
LoadDriveLine()
LoadSpawn()
ColSplit()
ready ... 
loading time 16172ms.
LoadTextures()
LoadEffects()
LoadMaterials()
LoadMeshes()
	material not found Default\Materials\Ground\Grass\Grass001 for mesh RX_CONTENT\Tracks\BobsTrackBuilder 2\Objects\obj_coll_0.x
	material not found Default\Materials\Ground\Grass\Grass001 for mesh RX_CONTENT\Tracks\BobsTrackBuilder 2\Objects\obj_coll_1.x
	material not found Default\Materials\Ground\Grass\Grass001 for mesh RX_CONTENT\Tracks\BobsTrackBuilder 2\Objects\obj_coll_2.x
	material not found Default\Materials\Ground\Grass\Grass001 for mesh RX_CONTENT\Tracks\BobsTrackBuilder 2\Objects\obj_coll_3.x
	material not found Default\Materials\Ground\Grass\Grass001 for mesh RX_CONTENT\Tracks\BobsTrackBuilder 2\Objects\obj_coll_4.x
LoadGeometry()
LoadEvents()
LoadDriveLine()
LoadSpawn()
ColSplit()
ready ... 
loading time 18156ms.
LoadTextures()
LoadEffects()
LoadMaterials()
LoadMeshes()
LoadGeometry()
LoadEvents()
LoadDriveLine()
LoadSpawn()
ColSplit()
ready ... 
loading time 3016ms.
